Project
Masquerade
Split-screen puzzle platformer built in Unity, where the player controls two versions of the same character across parallel realities.
Masquerade is a 2.5D side-scrolling puzzle-platformer developed during the Global Game Jam. The game is built around a dual-reality mechanic where the player alternates between two identities of the same character, each existing in a slightly different version of the world.
My Contributions
- Implemented the core dual-reality gameplay structure
- Developed player switching logic between the two character states
- Implemented puzzle systems based on synchronized but asymmetrical environments
- Designed interactive level logic involving obstacles, traversal, and persistent switches
- Contributed to environment setup and presentation of the two parallel realities
Gameplay Concept
The two worlds share the same spatial alignment but differ in platforms, obstacles, and interactive elements. Progression depends on observing both realities, understanding their differences, and switching strategically between them to solve environmental puzzles.
Puzzle & Level Design
Puzzle design is based on asymmetrical layouts, state-persistent interactions, and spatial planning across two linked environments. This creates a gameplay loop centered on comparison, timing, and route planning rather than pure platforming skill.
Context
The project was developed during the Global Game Jam within a short collaborative production cycle, focusing on rapid prototyping, mechanic clarity, and thematic cohesion.
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