Projects made (games, tools, prototypes, jams).
Master Thesis
Unreal / AI / Narrative Tools • Research Project
AI-driven supporting system for the generation of interactive video game narratives.
Unity • Online Multiplayer
Online multiplayer platformer built in Unity with dedicated systems for matchmaking, netcode and performance.
Unity • Game
Single-player arcade puzzle game focused on pattern recognition, spatial reasoning, and quick decision-making.
Unity • 2D Game
Fast-paced vertical 2D shooter-platformer set inside a collapsing, fire-engulfed building.
Unity • Simulation
AI simulation designed to explore agent behavior, decision-making, and pathfinding in a expanding environment.
OpenGL • Simulation
Real-time graphics simulation, to demonstrate advanced rendering techniques through visualization of traces.
Unity XR • VR Game
First-person fantasy VR game experience using the Unity XR system with full hand tracking support.
P2P • MQTT Simulation
Distributed real-life game simulation inspired by the classic game of hide-and-seek.
Cuda • Simulation
Implementation and performance comparison of the A* pathfinding algorithm CPU-based and GPU-based.
Angular / Microservices • WebApp
Experimental web-based project, an attempt to integrate AI techniques into the simulation of job interviews.
Matlab / Java • Bachelor Thesis
Biometric–cryptographic system based on iris recognition
React / Java • WebApp
Distributed information system to manage public events,event creation, ticket validation.
MariaDB / Java • App
Implementation of a relational database system for managing a software repository.
C / C++ • Scripts
Algorithmic implementations, each addressing problem through design, implementation, and complexity.
C / TCP • Game
Multiplayer game simulation inspired by a “treasure hunt”, in C using a TCP client–server architecture.